Cheating in Computer Games
We easily claim virtual worlds as Terra Nova, a new geography, based on the real, but offering new possibilities. Still, these old spatial habits die hard and remain rather significant. As players play, they come to understand more about themselves and the virtual worlds they visit. In time, what they once found to be fun no longer holds the same attraction; it's been supplanted by other, more refined interests. Why shouldn't the same apply to designers?